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| My dude and his two fiery dude(tte?)s |
One thing that I like
to do, occasionally but hopefully not too frequently at the expense of schoolwork,
is play Guild Wars 2 (GW2). It’s all good fun, but recently, I’ve begun to see
shadows of things we’ve talked about in this class while playing the game.
There are three
game-modes in GW2, two of which have nothing to do with this. The one that does
is called World versus World versus World (WvW). To give a brief explanation of
what WvW is, it’s group combat on a large scale for 2 weeks. 3 teams of
players, each of which can have over 100 players in any given area, fight over
territory and supply for points and profit.
Several days ago, while
I was in WvW, someone in map chat made a comment about something they had just
done. They had come across an enemy in the open world, apart from any allies.
The enemy had been either mining ore or chopping down a tree, and the person
making the comment had attacked and killed them while they weren’t paying
attention. The person who did this said they felt bad because the person had
been just innocently gathering materials, they hadn’t been looking for a fight.
Although he probably said it mostly in jest, I thought to myself,
huh, that’s kind of like that one thing that one guy said in that one thing we
read by him in that one class I’m in, where that guy is Michael Walzer and that
thing we read was “Just and Unjust Wars”. Walzer records several anecdotes
from soldiers, one of which is by Robert Graves in the First World War:
While sniping from a
knoll in the support line, where we had a concealed loop-hole, I saw a German,
about seven hundred yards away, through my telescopic sights. He was taking a
bath in the German third line. I disliked the idea of shooting a naked man, so
I handed the rifle to the sergeant with me. “Here, take this. You’re a better
shot than I am.” He got him; but I had not stayed to watch. (Walzer 140)
Walzer
says that this anecdote and the others like it that he also tells demonstrate
an important moral recognition. The soldier recognizes that the naked man is,
at that moment, not a soldier, but just a man, a man like any other. A man like
the soldier believes himself to be. That this recognition is significant enough
for so many soldiers to notice and write about implies that in general,
soldiers do not view opposing soldiers as men, and this is reflected by one
Emilio Lussu, who, while looking into enemy trenches during the night, wrote
that “Those strongly defended trenches, which we had attacked so many times
without success had ended by seeming to us inanimate, like desolate buildings
uninhabited by men, the refuge only of mysterious and terrible beings of whom
we knew nothing” (141).
The
themes and ideas Walzer finds in people’s experiences on the battlefield can
also be applied to my silly little GW2 anecdote. Although the person it
happened to made a different decision in the end, there was still a recognition
that the character they were killing was a player, not an NPC (non-player
character). And this recognition can lead to another. Just like in the case of
soldiers in a war, although you know that any given enemy is a person just like
you, you likely don’t spend much if any time actively thinking about that. In
any “us” versus “them” situation, I think people have a tendency to belittle
the humanity of those belonging to “them”. This Saturday Morning Breakfast Cereal comic is a humorous treatment of that idea. The first half might be said to have the soldiers recognizing the humanity of
the other, and the second has them once again occupying opposing sides in a
conflict and reverting to their previous state of mutual animosity.
Additionally, this article from ESPN treats the issue less humorously but more critically.
Sometimes, in the case of a justified war, viewing some “other” as almost
inhuman might be necessary for the soldier to do what is necessary and just.
Other times this would have negative results, and sometimes, in the case of
games, it doesn’t have any direct negative outcome. Still, at least recognizing
that you are perceiving humans as something less than they are, is probably a
step towards the enlightenment that Plato talks about in his Allegory of the Cave. Even if you don’t agree
with Plato on things, it’s still probably a good thing.
Not
long after I heard about the guy who killed the innocent miner/lumberjack but
felt bad about it, I found myself in virtually the same situation. My team had
just captured a tower from one of the opposing teams, and as I came out of the
tower, I spotted a lone player from what I assume was the team whose tower we
had just taken. He was chopping down a tree, and was apparently oblivious to
what had just happened. I saw him, and I
remembered what the other guy had said about killing the defenseless enemy and feeling
bad about it. Long story short, I killed him and did not feel bad, because I’m sure
he would have done the same to me, and because if I hadn’t gone after him there
still would have been the twenty guys that killed him with me that would have
jumped him, and because it is just a game after all. Still, the experience
reminded me of Walzer, and the recognition that the members of the other are
not faceless, soulless objects can be applied to a wide range of more important
things. It also demonstrated that important philosophical principles can be seen in games,
even ones which are not at all about them and to which they are not necessarily important.
(I apologize for any strange formatting issues, this thing is glitching for me pretty bad right now and I've had to do this in HTML to get around it, but I don't actually know HTML so it's hard. I think I've fixed all the visible problems though.)

I like your connection to Guild Wars, its one of the few examples that we could relate to Walzer. I'm a little unsure that your example of someone innocently gathering resources could be related to the German taking a bath example that Walzer uses; the German takes a bath and provides no war effort, he is purely an outsider and is pretty close to being considered not in the war. Your example includes a person who is still mining/gathering resources, which is still towards the war effort. Therefore, he is technically fair game since he is essentially a factory worker which the United States would show no mercy to. Had you not killed him, he would bring those resources for his side or whatever, giving even a slight advantage. That is different from taking a bath, which has minimalistic advantages. Nonetheless, I still see your connection between GW2 and Walzer, and it is quite similar. You could also mention what is defined as "moral" like Walzer's analysis; Dustin provided the example of farmers abusing the advantage of seeming like civilans but then turning that "privilege" into an unethical benefit. I could just as easily see that happening in GW2, and would be another example and reason why people still choose to kill the "innocent".
ReplyDeleteThe thing about gathering resources though, is that it doesn't contribute to the war effort. The only resource that matters in WvW is called "supply", but that doesn't come from resource nodes. He was gathering logs or ore for either personal use or sale. If he sells them on the market they probably won't go to any of his allies because of how the trading post works, and if he uses them then the return for his team is basically negligible, much like the effect of the German soldier not smelling bad is basically negligible. I know I feel kind of uncomfortable gathering resources in WvW because I know I'm not contributing to the team that way.
ReplyDeleteAs one who plays a mesmer and fights entirely using deception, I question my own morality every time I log on...
ReplyDelete